I like comicbooks and I like the stories therein. I've pretty much always liked them and always also had a soft spot for superhero comicbooks. Granted, what I like the most are stories about villains - villains gone good, villains doing good and even villains just being villains. Notable titles include Bad-Ass by Dynamite, Edison Rex by Monkeybrain, the Worm web serial, Deadpool (which you could argue is not a villain, but still) and others.
But there's a special spot in my heart reserved for villains not often found - ones that have unique and interesting powers. Granted, most powers have been done to death, but there are always new spins.
So I'd like to present the Gentleman's Club, supervillains of another Earth.
Position: leader of the Gentleman's Club.
Real Identity: unknown.
Power: can create real, physical duplicates of himself, materialized in any pose and carrying up to anything he himself wears or is holding. The distance he can create these duplicates from his own body has been estimated at 50 meters. Neither he nor anyone else know the upper limit on how many duplicates he may create. When a duplicate dies, he simply disappears in a puff of smoke, although they are as durable as Mr Multiple.
(Author's Notes: I know this one has been done to death, but I can't imagine a non-duplicator not being at the top.)
Position: right-hand man and bodyguard of Mr. Multiple.
Real Identity: unknown.
Power: Mr. Curve's power is threefold and immensely powerful. It's first part is the ability to perceive trajectories of moving objects - fists, bullets, debris and pretty much anything in motion, as long as it can be clearly defined in thought. The second part is slowed down sensory perception, which allows him to think at normal speed while perceiving everything in slow motion - slow enough to see bullets travel is a leisurely pace. The third and final part is the ability to modify trajectories - the faster and bigger they are, the harder they become to modify. Nonetheless, Mr. Curve has yet to be harmed by a bullet, even at point blank, to illustrate a point.
(Author's Notes: this guy was the first to crop up as an idea. I really like him since he has a finely defined field of work with a massive scope.)
Position: in charge of drug trafficking.
Real Identity: Daniel Du Leyri,
Power: triggers acute hallucinations in line of sight which are directly connected to feelings and sensations. Whilst he can cover the entire psychological spectrum, Mr. Fear found that common punishment, in the form of fear-tied hallucinations, and rare rewards, in the form of pleasurable ones, are the best motivators. His primary restriction, line of sight, is also the primary reason why he isn't leading the Gentleman's Club - Mr. Multiple always has more than one duplicate running around and nearly always out of sight.
(Author's Notes: this is one wicked power that I thought up when I was researching tarot cards and thinking of suitable powers based on their meanings. This one is tied to the Moon.)
Position: in charge of violent operations.
Real Identity: George McNeilly.
Power: in justification of his position, Mr. Shepherd's power allows him to excite crowds in a frenzy that he is in partial control of. While his range is relatively short, at least as far as activation goes, those under the frenzy are susceptible to his commands and directions and are generally healthier and studier than they would otherwise be.
(Author's Notes: where Mr. Fear comes from the Moon card, Mr. Shepherd comes from the Sun card.)
Position: in charge of smuggling.
Real Identity: Armand Marney.
Power: has the power to store objects in an alternate, nearby dimension which overlaps with our own and in which time does not move.. The objects occupy physical space that directly corresponds to our own world and that surrounds Mr. Vault. No one but him, and Mr. Shift below, is capable of interacting with the objects within, as well as removing them. It is assumed, when he will die, that everything that was stored will be released all at once. Due to that, he claims, though the veracity of the claim could be questioned, that he has an atomic bomb stored several hundreds of feet above of himself and which is primed to detonate.
(Author's Notes: came up as a power in post-apo setting I've thought of. I liked it a lot.)
Position: in charge of covert operation.
Real Identity: Alexander Breen.
Power: where Mr. Vault can store things in that alternate, nearby dimension, Mr. Shift can physically enter it, along with anything he's wearing or carrying. Remaining inside is exhausting and ages him asynchronously in comparison to our own dimension, which has made him actually older, than just appearing to be. Anything that leaves his person, as though dropped or fired, immediately shifts back. While inside, time goes slowly enough as though to simulate that he's actually move abnormally fast.
(Author's Notes: in the post-apo setting, the main character and best friend of the guy with Mr. Vault's power.)
Position: in charge of legitimate fronts and promoting crime and chaos.
Real Identity: Tulliver Perdu.
Power: able to grant superpowers temporarily and permanently to others by trading it for something of worth. Mr. Devil is in full control of power retention and can revoke powers as long as someone he has powered is in line of sight. Things of worth are defined by those who trade them in and no one thing has any inherent worth outside of what the one trading it gives. Two lives might be worth very different powers, depending on all kinds of things. The powers given are impossible to predict, but can be directed by trading certain things.
(Author's Notes: the Devil tarot card, in continuation of the Moon and Sun cards.)
And there you have the Gentleman's Club, one of the most dangerous supervillain groups I could think of.