So I've decided to take a break from Stuff of Legends (whether it stays diceless or again returns to dice, or both) and find a less confusing RPG creation sanctuary. I tend to go a bit crazy when I don't have a project to think about on demand, and Stuff of Legends has become a bit of a minefield.
So the new project is just Valoria. Despite the mechanical baggage in Stuff of Legends, I still really like the intended setting and plan on using it for this side-project too.
I've chosen to tread familiar lands and concepts and take on creating a d20-like RPG. I say "-like" since I have no intention of every touching any die aside from a d6 here. I don't like other polyhedral dice nearly enough to use them.
There are already things I'm fairly sure I'll be doing: limited amount of levels, magic points instead of daily spell slots, somewhat customizable advancement and a different class paradigm. Nothing particularly distant, but definitely away from d20-based games.
I'll keep posting about it, as things shape up.